Tuesday, February 17, 2009

IM Conversation #4

12:41:44 PM mike d: it's amazing how much char customization affects my enjoyment of a game.
12:43:05 PM Tai: Are you speaking towards the lack of customization in The Witcher?
12:44:02 PM mike d: i started doing tour mode in rock band 2. and then from boob, i learned that you can do a roundabout way of customizing your entire band - instead of randomized chars filling in the spots for every song. this was enough for me to restart tour mode.
12:44:09 PM mike d: yes, and then there is the witcher
12:44:33 PM mike d: "god this fool looks stupid."
12:46:53 PM mike d: "i dont care if his weps appear on his boody. i wanna change his face, dangnabit."
12:48:31 PM Tai: How are you enjoying that, by the way?
12:49:27 PM mike d: another thing that bothers me aboot the game is that i have a difficult time with the combat's feedback. i not only cant tell if im getting hit but how much it's hurting...
12:50:54 PM Tai: There's no indication anywhere?
12:51:05 PM mike d: since the combat is based around timed clicking, combine this with his manic combat animations, my eyes focus on this instead of the floating numbers and their effect on the various life/endurance/something else bars
12:51:22 PM mike d: the floating numbers are really small
12:52:17 PM mike d: at least with the baldurs, there is feedback text and a drowning in blood portrait
12:52:35 PM mike d: and screaming
12:53:17 PM Tai: So have you died in the witcher as a result of being unable to gauge your health?
12:53:20 PM mike d: witcher has screaming, but not "oochies." more like "harrrgh, im swinging hard, swinging fast!"
12:54:29 PM mike d: ive only played the first area. the boss was the only dude who was doing significant damage
12:55:03 PM Tai: And then you went back to Rock Band.
12:55:32 PM Tai: ...which coincidentally is also about timed clicks.

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